Everything started with a radio speaker in a lounge chair

Spring 2006
The initial ideas for combining seating and sound (a beach or lounge chair with loudspeakers, spherical seating elements, “c”-shaped seats with sheets of glass on either side)

May 2006
First experiments with a circular sounding board, integration of a 2.1 sound system from Logitech

July 2006
DThe first prototype with a structure-borne sound membrane and a 2.1 sound system, two-tone upholstery with contrasting speaker areas.

October 2006
The second prototype is produced, with powered speaker components from Hypex and a crossover unit from Udo Wohlgemuth.
Upholstery in the current combination of leather and microfibre, equipped with an 8" touch screen and a MacMini with iTunes and CoverFlow.
Presentation at the Frankfurt Book Fair.
First stories about the sonic chair in the press by dpa and the Welt am Sonntag.

December 2006
The first six pilot models are produced for a bank for adolescents and installed. The amplifiers are installed outside of the seats and can only operated by the staff. The chairs are very popular with the young target group.

January 2007
Presentation of three sonic chairs at the International Furniture Fair in Cologne. Tremendous interest on the part of visitors, the press, and other media: the Tagesschau (national evening news programme) began its report on the trade fair with footage of the sonic chair, reports in international media followed, all over the world, countless design blogs begin talking about the sonic chair.

July 2008
In the meantime, a model ready for serial production has been developed. The most important supplementary modules are integrated: iMac, iPod docking station, and the table. At the request of customers, additional modules, such as the laptop table or the integration of the iPod touch and Sony’s Portable Play Station (PSP), are also available.
In cooperation with the Dutch company Hypex, a digital amplifier is created, which is adapted to the special requirements of the sonic chair.
The use of the innovative structure-borne sound converter I-Beam makes it possible to precisely reproduce the lowest frequencies in full detail, which allows the music played to sound even more natural and the spatial dimensions of classical music to be heard.

Further development of the amplifier: with a total of six modules, each loud speaker is driven by its own amplifier. A Digital Sound Processor (DSP) ensures the optimal frequency response on all channels. The audio crossover to separate the signals for the tweeter, mid-range speaker, and sub-woofer, which had usually been necessary up to that point, was no longer needed.
The DSP also makes it possible to pre-programme various sound settings: hence, the maximum volume for quiet surroundings – such as in a library or a museum – can be limited. Or the acoustic characteristics can be adjusted, if the primary content is to be spoken text.

Integration of the first iPad: theft-proof casing milled from a single block of aluminium with internal wiring to prevent manipulation.
Development of specially adapted point-of-sale versions for various customers: integration of a music data bank terminal for Thalia book shops; MacBook Pro holder with integrated launch pad for the MusicStore in Cologne; integrated presentation of the Samsung Galaxy Tab for O2; presentation displaying four mobile telephones with a retail merchandise security system and sound connection for a Polish telecommunications company.